Import Main List
Drop a JSON file, a custom array, or type level names one per line.
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.json .txt .csv
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Tooling
Consistency Validation Checker
Evaluate whether consistency achievements are valid for the set baseline.
Standard Execution
Existing Achievement
0 if no consistency achievement exists yet
Level Segment Modifiers
Each entry describes a segment of the level and its
difficulty relative to a normal level.
Advanced options
Submitted Runs
Enter runs in attempt order. Start % is 0 unless the attempt
began from a checkpoint further into the level. End % is capped at 100.
β
β
Gate A β vs Baseline
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Gate B β vs Current Achievement
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| Rank | Order | Run | Coverage | Weight | Contribution |
|---|---|---|---|---|---|
| Score | 0 | ||||
1. M = highest submitted run's End %; the attempt that first reached M is the βpeak runβ
2. Qualifying runs = any run with End % β₯ M Γ (1 β Tolerance/100), everything else discarded
3. If fewer than 2 runs qualify β Score = M Γ peak coverage (if coverage enabled, else just
M) β a personal best, not a consistency claim4. Coverage = (End β Start) / End (0β1). Discounted if enabled β applies to the peak run
too.5. Otherwise, for each other qualifying run: contribution = Weight Γ (run/M)^k Γ
decay^(rankβ2) Γ orderFactor Γ coverage6. Order factor = Pre-Peak Multiplier if before peak, Post-Peak Multiplier if at/after it
7. Score = peak contribution + Ξ£ other contributions8. Combined Level Factor = product of (difficulty/100)^(coverage/100) for each segment9. Gate A: Score β₯ Baseline Γ (1 + Margin/100)^k Γ Combined Level Factor10. Gate B: Score > Current Achievement Score11. Accepted only if both gates passRankings
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