Import Main List

Drop a JSON file, a custom array, or type level names one per line.

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Drop file here or click to browse
.json .txt .csv
or
Tooling

Consistency Validation Checker

Evaluate whether consistency achievements are valid for the set baseline.

Standard Execution

Existing Achievement

0 if no consistency achievement exists yet

Level Segment Modifiers

Each entry describes a segment of the level and its difficulty relative to a normal level.
Advanced options

Submitted Runs

Enter runs in attempt order. Start % is 0 unless the attempt began from a checkpoint further into the level. End % is capped at 100.
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Gate A β€” vs Baseline
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Gate B β€” vs Current Achievement
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Rank Order Run Coverage Weight Contribution
Score 0
1. M = highest submitted run's End %; the attempt that first reached M is the β€œpeak run”
2. Qualifying runs = any run with End % β‰₯ M Γ— (1 βˆ’ Tolerance/100), everything else discarded
3. If fewer than 2 runs qualify β†’ Score = M Γ— peak coverage (if coverage enabled, else just M) – a personal best, not a consistency claim
4. Coverage = (End βˆ’ Start) / End (0–1). Discounted if enabled – applies to the peak run too.
5. Otherwise, for each other qualifying run: contribution = Weight Γ— (run/M)^k Γ— decay^(rankβˆ’2) Γ— orderFactor Γ— coverage
6. Order factor = Pre-Peak Multiplier if before peak, Post-Peak Multiplier if at/after it
7. Score = peak contribution + Ξ£ other contributions
8. Combined Level Factor = product of (difficulty/100)^(coverage/100) for each segment
9. Gate A: Score β‰₯ Baseline Γ— (1 + Margin/100)^k Γ— Combined Level Factor
10. Gate B: Score > Current Achievement Score
11. Accepted only if both gates pass

Rankings

Actions